How to Play a Heavy in Team Fortress
Lock and load., Call the medic!, Keep your gun loaded., Remember to fall back once in a while to reload and heal., Turn on your Gatling gun before going into the fray., While it is fun to punch a guy in the face, use melee as a last resort. , In the...
Step-by-Step Guide
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Step 1: Lock and load.
Heavies are armed with an outstanding 300 health.
Add the Medic's 150 health boost and Heavies hold the highest amount of health possible,
450.
Aside from the health, they also boast the slowest speed possible but also holds a dangerous 200 bullet Minigun, a 6/32 medium ranged Shotgun and their own powerful Fists that can dent metal. -
Step 2: Call the medic!
A heavy medic combo is devastatingly strong, and and an ubercharged heavy can take down groups of enemies and destroy entire mini bases made by engineers.
Your medic will keep you from dying, and will provide another target for your enemies to shoot at... , Pick up enemies' dropped weapons to keep your ammo up.
The Heavy's standard mini gun carries 200 ammo, but you can go through 12 ammo in 1 second.
This stacks up, so make sure to pick up some ammo boxes. , Heavies may have 300HP, but those points get used up pretty fast when up against several enemies.
A enemy heavy firing at you will do more damage than your medic can heal, so make sure to retreat once in a while. , It takes a second, and prepares you for the opposition, but it makes you slower than you already are being the slowest class. ,, Instead learn how to anticipate enemy attacks (listening to footsteps, enemy weapon sounds and projectile trajectories) and how to jump-spin (simple
- just jump in any direction and hit the right mouse button the moment you jump).
This will allow you to maximize your limited mobility and allow you to deliver unpleasant surprises to opponents by jumping around corners and opening fire (your mini-gun's loud spinning sound is a sure give-away of an approaching heavy otherwise, and will attract immediate rockets/sticky bombs etc from even average players). -
Step 3: Keep your gun loaded.
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Step 4: Remember to fall back once in a while to reload and heal.
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Step 5: Turn on your Gatling gun before going into the fray.
-
Step 6: While it is fun to punch a guy in the face
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Step 7: use melee as a last resort.
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Step 8: In the phase of the game where battles become significantly fast paced (such as while storming an enemy position with a couple of teammates in tow) or close combat battles (where the team has to go through series of corridors) it is not always advisable to keep your gun spinning while you move.
Detailed Guide
Heavies are armed with an outstanding 300 health.
Add the Medic's 150 health boost and Heavies hold the highest amount of health possible,
450.
Aside from the health, they also boast the slowest speed possible but also holds a dangerous 200 bullet Minigun, a 6/32 medium ranged Shotgun and their own powerful Fists that can dent metal.
A heavy medic combo is devastatingly strong, and and an ubercharged heavy can take down groups of enemies and destroy entire mini bases made by engineers.
Your medic will keep you from dying, and will provide another target for your enemies to shoot at... , Pick up enemies' dropped weapons to keep your ammo up.
The Heavy's standard mini gun carries 200 ammo, but you can go through 12 ammo in 1 second.
This stacks up, so make sure to pick up some ammo boxes. , Heavies may have 300HP, but those points get used up pretty fast when up against several enemies.
A enemy heavy firing at you will do more damage than your medic can heal, so make sure to retreat once in a while. , It takes a second, and prepares you for the opposition, but it makes you slower than you already are being the slowest class. ,, Instead learn how to anticipate enemy attacks (listening to footsteps, enemy weapon sounds and projectile trajectories) and how to jump-spin (simple
- just jump in any direction and hit the right mouse button the moment you jump).
This will allow you to maximize your limited mobility and allow you to deliver unpleasant surprises to opponents by jumping around corners and opening fire (your mini-gun's loud spinning sound is a sure give-away of an approaching heavy otherwise, and will attract immediate rockets/sticky bombs etc from even average players).
About the Author
Cheryl Collins
Enthusiastic about teaching practical skills techniques through clear, step-by-step guides.
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