How to Design a Multiplayer Level for an Action Game
Balance is key., Perfect symmetry is bad., Make sure you can also do free-for-all games, too, but also team games. , Don't put all the weapons or powerups in one spot; spread them out. , Don't make any one spot better than the other.
Step-by-Step Guide
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Step 1: Balance is key.
For team games, you don't want one side to overpower the other. -
Step 2: Perfect symmetry is bad.
You want to have differences between the two sides.
For example, if you give one side a big wall of cover, give the other side a hill.
This is balanced but not symmetrical. ,,, If you have a spot with a powerful turret, make sure it can be shot at, because you don't want there to be a single, overpowering player. -
Step 3: Make sure you can also do free-for-all games
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Step 4: but also team games.
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Step 5: Don't put all the weapons or powerups in one spot; spread them out.
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Step 6: Don't make any one spot better than the other.
Detailed Guide
For team games, you don't want one side to overpower the other.
You want to have differences between the two sides.
For example, if you give one side a big wall of cover, give the other side a hill.
This is balanced but not symmetrical. ,,, If you have a spot with a powerful turret, make sure it can be shot at, because you don't want there to be a single, overpowering player.
About the Author
Donald Stokes
Experienced content creator specializing in practical skills guides and tutorials.
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