How to Market Your Toy or Game

Make a prototype., Get a patent., Go to a toy trade show., Ask yourself how involved you want to be., Consider your market., Design your packaging., Consider how you'll go about manufacturing the toy., Develop an action plan., Start locally., Be...

12 Steps 5 min read Advanced

Step-by-Step Guide

  1. Step 1: Make a prototype.

    This process will probably take several steps and revisions, so don't invest too much money in your first mock up.

    Test thoroughly and make revisions to the rules or physical make up of the product before committing to something expensive like a molded prototype.
  2. Step 2: Get a patent.

    The process is simple and inexpensive.

    The toy business is as brutal as any other and a good concept will get co-opted by other companies quickly if the legal avenue to doing so has not been closed. , Don't rent a booth yet, it's far too early for that.

    Still, it's worth the entry fee to go to one of these shows and see how they work.

    The International Toy Fair in NYC is the world's largest, but there are a number of regional toy and game trade shows as well.

    Spending a day at one of these events will allow you to research products similar to yours, network with manufacturers, and meet and greet with influential toy buyers. , If you have a concept heavy product (namely, a toy that uses new technology or takes an existing toy in a radically new direction), it might be possible to market the patent directly to an existing toy company.

    Usually, this is not the case.

    Launching a new toy entails a huge financial investment and few large toy companies will invest in a patent for a toy or game that hasn't yet established a sales record. , Is this a toy that will appeal to infants, adolescents, or teens? Is it a game that can be marketed to adults as well as children? Will it appeal to people of a particular background or from a particular area more than others? Will it be expensive or inexpensive? Is it a one time purchase or a collectible? Answering these questions early will make the rest of the process much easier. , If you're starting out from scratch, odds are good that you'll have to compromise and use the simplest packaging that will be effective.

    Ask yourself the basic questions first:
    What type of packaging do you need? Can your toy be sold loose in a counter top display or does it need to come in a box? Should the product be covered with a photo on the front or should there be an acetate window so that the consumer can see it? If you don't have artistic skill, it might be best to find a friend that can help you with logos, etc.

    Professional graphic designers are expensive and at this stage they will not help you much.

    It is only once your toy or game establishes a record of sales that you'll need to bring in the big boys. , The questions about manufacture will vary greatly depending on what type of toy or game you've created.

    Card game and board game designers can use custom services that specialize in creating inexpensive, high quality freelance games.

    If your toy is plastic or athletic in nature, you'll most likely have to turn to an overseas manufacturer to produce it at a price that will allow you to stay competitive. , Remember, you won't be trying to sell this toy to kids.

    You'll be trying to sell it to toy stores and retail outlets and to do so, you will have to convince them that your product will move.

    How will your toy be sold? Does it expand on a familiar line of toys or is it a new concept? If it's new, will people know what it is right away or will it have to be demonstrated? , It won't do you much good to bring your prototype into the local Toys R Us or chain outlet since nobody at the location would have the authority to put it on the shelves.

    Instead, start with locally owned and independent retailers.

    Smaller stores are always looking for the latest products so that they can offer their customers something the larger stores can't.

    Developing a good relationship with local toy store owners will do more than get your product on the shelf; they can radically influence their customer's purchasing decisions with a quick recommendation.

    If your toy sales are successful, local word-of-mouth becomes invaluable. , Just because your product is a toy doesn't mean you're limited to toy stores.

    If the toy encourages activity, it might do well in a sporting goods outlet or a nature-themed store.

    If it ties into skateboarding, you might find success in skate shops.

    Don't be afraid to try a store that might not make sense for your product.

    Remember, the store owner knows their customer better than you and might feel like your toy is a perfect fit even if you do not. , Is your toy a one hit wonder or can it be expanded into a line of toys? Can your toy have accessories? Can it be made into a collectible? Are there similar products that could sell alongside it? Maximizing each sale is the fastest way to long-term success. , Don't be discouraged by early failures.

    This is all part of the learning process.

    If you strike out on a sale, ask yourself what you could have done better, adjust your pitch and keep trying.
  3. Step 3: Go to a toy trade show.

  4. Step 4: Ask yourself how involved you want to be.

  5. Step 5: Consider your market.

  6. Step 6: Design your packaging.

  7. Step 7: Consider how you'll go about manufacturing the toy.

  8. Step 8: Develop an action plan.

  9. Step 9: Start locally.

  10. Step 10: Be creative and think laterally when looking for retail locations.

  11. Step 11: Think about ancillary products.

  12. Step 12: Don't give up!

Detailed Guide

This process will probably take several steps and revisions, so don't invest too much money in your first mock up.

Test thoroughly and make revisions to the rules or physical make up of the product before committing to something expensive like a molded prototype.

The process is simple and inexpensive.

The toy business is as brutal as any other and a good concept will get co-opted by other companies quickly if the legal avenue to doing so has not been closed. , Don't rent a booth yet, it's far too early for that.

Still, it's worth the entry fee to go to one of these shows and see how they work.

The International Toy Fair in NYC is the world's largest, but there are a number of regional toy and game trade shows as well.

Spending a day at one of these events will allow you to research products similar to yours, network with manufacturers, and meet and greet with influential toy buyers. , If you have a concept heavy product (namely, a toy that uses new technology or takes an existing toy in a radically new direction), it might be possible to market the patent directly to an existing toy company.

Usually, this is not the case.

Launching a new toy entails a huge financial investment and few large toy companies will invest in a patent for a toy or game that hasn't yet established a sales record. , Is this a toy that will appeal to infants, adolescents, or teens? Is it a game that can be marketed to adults as well as children? Will it appeal to people of a particular background or from a particular area more than others? Will it be expensive or inexpensive? Is it a one time purchase or a collectible? Answering these questions early will make the rest of the process much easier. , If you're starting out from scratch, odds are good that you'll have to compromise and use the simplest packaging that will be effective.

Ask yourself the basic questions first:
What type of packaging do you need? Can your toy be sold loose in a counter top display or does it need to come in a box? Should the product be covered with a photo on the front or should there be an acetate window so that the consumer can see it? If you don't have artistic skill, it might be best to find a friend that can help you with logos, etc.

Professional graphic designers are expensive and at this stage they will not help you much.

It is only once your toy or game establishes a record of sales that you'll need to bring in the big boys. , The questions about manufacture will vary greatly depending on what type of toy or game you've created.

Card game and board game designers can use custom services that specialize in creating inexpensive, high quality freelance games.

If your toy is plastic or athletic in nature, you'll most likely have to turn to an overseas manufacturer to produce it at a price that will allow you to stay competitive. , Remember, you won't be trying to sell this toy to kids.

You'll be trying to sell it to toy stores and retail outlets and to do so, you will have to convince them that your product will move.

How will your toy be sold? Does it expand on a familiar line of toys or is it a new concept? If it's new, will people know what it is right away or will it have to be demonstrated? , It won't do you much good to bring your prototype into the local Toys R Us or chain outlet since nobody at the location would have the authority to put it on the shelves.

Instead, start with locally owned and independent retailers.

Smaller stores are always looking for the latest products so that they can offer their customers something the larger stores can't.

Developing a good relationship with local toy store owners will do more than get your product on the shelf; they can radically influence their customer's purchasing decisions with a quick recommendation.

If your toy sales are successful, local word-of-mouth becomes invaluable. , Just because your product is a toy doesn't mean you're limited to toy stores.

If the toy encourages activity, it might do well in a sporting goods outlet or a nature-themed store.

If it ties into skateboarding, you might find success in skate shops.

Don't be afraid to try a store that might not make sense for your product.

Remember, the store owner knows their customer better than you and might feel like your toy is a perfect fit even if you do not. , Is your toy a one hit wonder or can it be expanded into a line of toys? Can your toy have accessories? Can it be made into a collectible? Are there similar products that could sell alongside it? Maximizing each sale is the fastest way to long-term success. , Don't be discouraged by early failures.

This is all part of the learning process.

If you strike out on a sale, ask yourself what you could have done better, adjust your pitch and keep trying.

About the Author

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George Jones

Experienced content creator specializing in creative arts guides and tutorials.

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