How to Play Common Ground (Board Game)
Unfold the board. , Shuffle, then divide the category deck in half., Distribute the four colored sets of option cards to each player or team.,Place the game pieces in the Start Zone.,Place the die and timer on the board.,Distribute one pad and...
Step-by-Step Guide
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Step 1: Unfold the board.
Place each half in the areas of the board labeled "Category 1" and "Category
2."
Hand them out according to the color of their game piece.,,,, That player turns over the top card from the Category 1 pile and then names three items from that category.
All players write them in the left hand column of their pad., The top card of the Category 2 pile is then revealed and the time started.
Players then have 90 seconds to think of an item in the second category that shares common ground with the items listed.
Only one response per item. , When the time expires, players add up the total number of letters in common for the three responses.
The player with the highest total wins the round and advances five spaces.
In the event of a tie, the payers involved play an instant round where the next category cards in each pile are revealed simultaneously, and the first player to call out an item from each category that shares common ground, wins the tiebreaker, and advances five spaces.
Instant rounds also take place whenever a player lands on the same space as another player, and the instant round involves only those 2 players. , Next the players select an option card (No Action, Roll & Advance or Super Instant Round) and place it face down on the board.
When all have done so, they flip them over simultaneously.
No Action
- This means that the player wishes to not use an option card at this point.
Roll & Advance
- Player rolls the die and advances accordingly.
These are played in order beginning with the player to the left of the player who started the round by listing items.
Roll & Advance cards are played before any Super Instant Round.
Super Instant Round means that the player is calling for an instant round involving all players and the winner advances four spaces in this case.
If more than one player chooses to play a Super Instant Round card at the same time, only one Super Instant Round shall be played and the other Super Instant Round cards are forfeited.
Once any Roll & Advance card is used it cannot be used again. ,, Look at two consecutive letters at a time, shifting through different pairs of letters across the word.
Then try it with three consecutive letters, and so forth.,, Or, look for pairs of vowels and change the consonant before or after each pair.,,, A player must be in the End Zone and win a Normal Round or a Super Instant Round.
A player doesn't need an exact roll of the die to enter the End Zone. -
Step 2: Shuffle
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Step 3: then divide the category deck in half.
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Step 4: Distribute the four colored sets of option cards to each player or team.
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Step 5: Place the game pieces in the Start Zone.
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Step 6: Place the die and timer on the board.
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Step 7: Distribute one pad and pencil to each player or team.
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Step 8: Choose a player to go first (there is no advantage to going first).
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Step 9: Reveal a card.
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Step 10: Tally the number of answers.
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Step 11: Continue.
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Step 12: Think of words that rhyme with words or parts of words provided.
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Step 13: Start small.
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Step 14: Look for whole words within the word given.
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Step 15: Look for pairs of consonants and change the vowel before or after each pair.
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Step 16: Try adding a letter before the first two letters or after the last two letters.
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Step 17: Think of as many items in the second category as possible.
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Step 18: Get to the End Zone.
Detailed Guide
Place each half in the areas of the board labeled "Category 1" and "Category
2."
Hand them out according to the color of their game piece.,,,, That player turns over the top card from the Category 1 pile and then names three items from that category.
All players write them in the left hand column of their pad., The top card of the Category 2 pile is then revealed and the time started.
Players then have 90 seconds to think of an item in the second category that shares common ground with the items listed.
Only one response per item. , When the time expires, players add up the total number of letters in common for the three responses.
The player with the highest total wins the round and advances five spaces.
In the event of a tie, the payers involved play an instant round where the next category cards in each pile are revealed simultaneously, and the first player to call out an item from each category that shares common ground, wins the tiebreaker, and advances five spaces.
Instant rounds also take place whenever a player lands on the same space as another player, and the instant round involves only those 2 players. , Next the players select an option card (No Action, Roll & Advance or Super Instant Round) and place it face down on the board.
When all have done so, they flip them over simultaneously.
No Action
- This means that the player wishes to not use an option card at this point.
Roll & Advance
- Player rolls the die and advances accordingly.
These are played in order beginning with the player to the left of the player who started the round by listing items.
Roll & Advance cards are played before any Super Instant Round.
Super Instant Round means that the player is calling for an instant round involving all players and the winner advances four spaces in this case.
If more than one player chooses to play a Super Instant Round card at the same time, only one Super Instant Round shall be played and the other Super Instant Round cards are forfeited.
Once any Roll & Advance card is used it cannot be used again. ,, Look at two consecutive letters at a time, shifting through different pairs of letters across the word.
Then try it with three consecutive letters, and so forth.,, Or, look for pairs of vowels and change the consonant before or after each pair.,,, A player must be in the End Zone and win a Normal Round or a Super Instant Round.
A player doesn't need an exact roll of the die to enter the End Zone.
About the Author
Shirley Jenkins
With a background in realestate, Shirley Jenkins brings 5 years of hands-on experience to every article. Shirley believes in making complex topics accessible to everyone.
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