How to Create a Tile Texture in Paint.Net
Open Paint.Net with an 800 * 600 image., Be sure you have the following plugins: Crystallize Height Field to Normal Map Erode/Dilate , Select two contrasting (but not a lot) colors., Select Effect >> Render >> Clouds., Select Effects >> Distort >>...
Step-by-Step Guide
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Step 1: Open Paint.Net with an 800 * 600 image.
If you have a hard time getting the colors you want, click on More.
This will help you finesse your choice. , Use the following settings:
Scale
- 800 Roughness
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0.25 Blend Mask
- Normal Be sure the Blend Mask is set to normal or the colors will be off! , Use the following settings:
Cell Size
- Between 15
- 30 Quality
- 2 , Use the following settings:
Angle
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0.00 Tile Size
- 25 Curvature
- 10 , Use the following settings:
Bumpiness
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7.02 (Yes, it's spelled that way in the software). ,,, Do this by selecting Edit >> Paste Into New Layer (or CTRL+Shift V}. ,,,, Click on Effects >> Height Field to Normal Map.
Use the same settings as before. ,,,, -
Step 2: Be sure you have the following plugins: Crystallize Height Field to Normal Map Erode/Dilate
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Step 3: Select two contrasting (but not a lot) colors.
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Step 4: Select Effect >> Render >> Clouds.
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Step 5: Select Effects >> Distort >> Crystallize.
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Step 6: Select Effects >> Tile Reflection.
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Step 7: Duplicate the layer and run Height Field to Normal Map.
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Step 8: Click on Layer Properties and set the layer to Overlay.
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Step 9: Merge the two layers.
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Step 10: Copy your cobblestone texture and add it as a layer.
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Step 11: Click on Layer Properties and set the blending mode for Overlay.
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Step 12: Select Effects >> Distort >> Tile Reflection
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Step 13: using the same settings as before.
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Step 14: Merge the layers as you did before.
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Step 15: Duplicate the merged layer and use the Height Field to Normal Plugin.
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Step 16: Click on Adjustments >> Black to White (or CTRL+Shift G).
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Step 17: Change the layer properties to Overlay again.
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Step 18: Merge the two layers...again.
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Step 19: Finished.
Detailed Guide
If you have a hard time getting the colors you want, click on More.
This will help you finesse your choice. , Use the following settings:
Scale
- 800 Roughness
-
0.25 Blend Mask
- Normal Be sure the Blend Mask is set to normal or the colors will be off! , Use the following settings:
Cell Size
- Between 15
- 30 Quality
- 2 , Use the following settings:
Angle
-
0.00 Tile Size
- 25 Curvature
- 10 , Use the following settings:
Bumpiness
-
7.02 (Yes, it's spelled that way in the software). ,,, Do this by selecting Edit >> Paste Into New Layer (or CTRL+Shift V}. ,,,, Click on Effects >> Height Field to Normal Map.
Use the same settings as before. ,,,,
About the Author
Alice Ross
Enthusiastic about teaching creative arts techniques through clear, step-by-step guides.
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