How to Play Plants Vs. Zombies in Real Life

Set up the playing field., Pick teams., Once you have a leader for the plants, they will take the leafy branch, and stand on the cinder-block., Arm the teams., Start the game., The zombies start by doing a "zombie walk" slowly across the yard., The...

24 Steps 2 min read Advanced

Step-by-Step Guide

  1. Step 1: Set up the playing field.

    Use your selection of bricks or sticks to draw a border on one end of the lawn.

    Set up the cinder block right behind it.

    On the other side of the line, scatter the cement slabs around.

    Use a marker to label them 1, 2, 3, 4, 5, etc.
  2. Step 2: Pick teams.

    They need to be completely equal.

    If you have an odd number, the plants get the last player.

    If you are picked for the plants, decide who will be the leader. , From there, they will label each of the plants. (Not with a marker.) 1, 2, 3, 4, 5, etc.

    Then, they will instruct each plant, (calling them by plant number) to stand on one of the concrete slabs you set up and labeled, (which are called stations, by the way.) , Each one of the zombies gets a bat or tennis racket.

    Each plant, except for the leader, gets a dodgeball.

    They stand on their station.

    The zombies stand on the other side of the lawn. , Everybody yells: "The zombies are coming" as loud as they can.

    This start the game. , Their goal is to get past the line in front of the plant leader, who should be on the cinder-block. , For example, the leader could shout "Plant number 3! Throw at zombie number 2!"

    A zombie has to get hit twice before they are out of the game.

    So basically, if you're a zombie and get hit, go back to the zombie starting place and start over. , They must be back on the station before they are permitted to throw again. (Even then they must be told to do so by the plant leader.) , The plant has to leave the station to get it, and as usual, cannot throw again until on the station and told to do so. ,,
  3. Step 3: Once you have a leader for the plants

  4. Step 4: they will take the leafy branch

  5. Step 5: and stand on the cinder-block.

  6. Step 6: Arm the teams.

  7. Step 7: Start the game.

  8. Step 8: The zombies start by doing a "zombie walk" slowly across the yard.

  9. Step 9: The plant leader yells at the plants

  10. Step 10: (addressing them by number) telling them what to do.

  11. Step 11: If a zombie gets hit

  12. Step 12: they stop

  13. Step 13: and go back to where they began.

  14. Step 14: If a plant misses while throwing

  15. Step 15: they have to run and manually get the ball.

  16. Step 16: If a zombie wishes

  17. Step 17: they may knock the ball away with their bat or tennis racket.

  18. Step 18: If a zombie passes the border

  19. Step 19: the plant leader chooses a plant to get out of the game

  20. Step 20: and the zombie gets to start again

  21. Step 21: even if they only have one life.

  22. Step 22: If one team loses all their members

  23. Step 23: (the zombies cross the line a number of times equal to the number of plants

  24. Step 24: or all the zombies get hit twice) the side that still has members wins.

Detailed Guide

Use your selection of bricks or sticks to draw a border on one end of the lawn.

Set up the cinder block right behind it.

On the other side of the line, scatter the cement slabs around.

Use a marker to label them 1, 2, 3, 4, 5, etc.

They need to be completely equal.

If you have an odd number, the plants get the last player.

If you are picked for the plants, decide who will be the leader. , From there, they will label each of the plants. (Not with a marker.) 1, 2, 3, 4, 5, etc.

Then, they will instruct each plant, (calling them by plant number) to stand on one of the concrete slabs you set up and labeled, (which are called stations, by the way.) , Each one of the zombies gets a bat or tennis racket.

Each plant, except for the leader, gets a dodgeball.

They stand on their station.

The zombies stand on the other side of the lawn. , Everybody yells: "The zombies are coming" as loud as they can.

This start the game. , Their goal is to get past the line in front of the plant leader, who should be on the cinder-block. , For example, the leader could shout "Plant number 3! Throw at zombie number 2!"

A zombie has to get hit twice before they are out of the game.

So basically, if you're a zombie and get hit, go back to the zombie starting place and start over. , They must be back on the station before they are permitted to throw again. (Even then they must be told to do so by the plant leader.) , The plant has to leave the station to get it, and as usual, cannot throw again until on the station and told to do so. ,,

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Alice Tucker

Enthusiastic about teaching pet care techniques through clear, step-by-step guides.

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