How to Get Past Super Power on Poptropica
Go to the bank after you get the ID and stuff from the island., Talk to Copy Cat., After you caught her, go to to the train underground., Go to City Park., Go to the bathroom., Swim over to the platform and jump on it., Go to the Junkyard., Answer...
Step-by-Step Guide
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Step 1: Go to the bank after you get the ID and stuff from the island.
Two are on the lantern, one is on the floor.
One is on the money holder, figure out some more! , You're not the only one who can slip on that puddle. , Here is another rhyme to help you:
Sir Rebral throws rocks at you.
Do it to him.
He hits you up with the ground.
Sling the boulder on the top shelf. , Go to the sewer.
Keep turning the pipes until you're close to the platform for the second time. , Jump to the top, but never, ever stop.
Turn the wheel, avoid the flies.
Jump to Ratman, arrest the crime. , Jump on the fence and jump on the car.
Go to the magnet on top of the yellow thing, turn it, BOOM he turns into a bar.
He'll pick it up and toss it at you.
Use the magnet again.
Use the car bar, too. , You can fly now.
Go to the hotel and jump up. , Avoid the beams.
Arrest her.
Foil her schemes. -
Step 2: Talk to Copy Cat.
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Step 3: After you caught her
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Step 4: go to to the train underground.
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Step 5: Go to City Park.
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Step 6: Go to the bathroom.
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Step 7: Swim over to the platform and jump on it.
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Step 8: Go to the Junkyard.
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Step 9: Answer the telephone.
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Step 10: Chase Jetty Betty.
Detailed Guide
Two are on the lantern, one is on the floor.
One is on the money holder, figure out some more! , You're not the only one who can slip on that puddle. , Here is another rhyme to help you:
Sir Rebral throws rocks at you.
Do it to him.
He hits you up with the ground.
Sling the boulder on the top shelf. , Go to the sewer.
Keep turning the pipes until you're close to the platform for the second time. , Jump to the top, but never, ever stop.
Turn the wheel, avoid the flies.
Jump to Ratman, arrest the crime. , Jump on the fence and jump on the car.
Go to the magnet on top of the yellow thing, turn it, BOOM he turns into a bar.
He'll pick it up and toss it at you.
Use the magnet again.
Use the car bar, too. , You can fly now.
Go to the hotel and jump up. , Avoid the beams.
Arrest her.
Foil her schemes.
About the Author
William Coleman
Specializes in breaking down complex cooking topics into simple steps.
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