How to Improve StarCraft (Sunken) Defence

Determine what kind of maze you want to build., Acknowledge that the object of your maze is not to keep the enemy from moving, if they do this too long then they will attack your base., Watch your allies to get ideas for different mazes. , On most...

8 Steps 2 min read Medium

Step-by-Step Guide

  1. Step 1: Determine what kind of maze you want to build.

    There are many types of mazes and things you can put in each.

    A trap, the bulk of your enemy forces will fall here and stay here for a while until finding the hole in your maze and trying to run through.

    A maze that will keep your enemy running around so they can be attacked more.
  2. Step 2: Acknowledge that the object of your maze is not to keep the enemy from moving

    Divide your enemy up and attack the one that is farthest in your maze using a concentrated mass of units. ,, Block these gaps using cheap units and then test to see that nothing gets through using a ghost/ling. , If your enemies encounter a wall and have nowhere to go because the opening is too small then they will move backwards.

    When they get to the last square of where they spawn then a trigger activates and you lose the game.

    Walling is stupid and will cause a loss. , This wall works because instead of blocking the enemy and making them stuck and stop moving (where they may start attacking your defence) or turning around, they get deflected off to the sides but will always be trying to go through your defence and thus you should never lose (except to air mobs).

    If done correctly this is the ultimate defence but in the end you will just be building the same defence over and over again taking away some fun of the map.
  3. Step 3: if they do this too long then they will attack your base.

  4. Step 4: Watch your allies to get ideas for different mazes.

  5. Step 5: On most maps there are small enemies that can run through the gaps of two sunkens.

  6. Step 6: Don't make walls.

  7. Step 7: There is only 1 kind of wall that can be used in certain maps such as the common 10 way map

  8. Step 8: it is a diagonal wall that separates between the 2 spawns or either way on the middle position.

Detailed Guide

There are many types of mazes and things you can put in each.

A trap, the bulk of your enemy forces will fall here and stay here for a while until finding the hole in your maze and trying to run through.

A maze that will keep your enemy running around so they can be attacked more.

Divide your enemy up and attack the one that is farthest in your maze using a concentrated mass of units. ,, Block these gaps using cheap units and then test to see that nothing gets through using a ghost/ling. , If your enemies encounter a wall and have nowhere to go because the opening is too small then they will move backwards.

When they get to the last square of where they spawn then a trigger activates and you lose the game.

Walling is stupid and will cause a loss. , This wall works because instead of blocking the enemy and making them stuck and stop moving (where they may start attacking your defence) or turning around, they get deflected off to the sides but will always be trying to go through your defence and thus you should never lose (except to air mobs).

If done correctly this is the ultimate defence but in the end you will just be building the same defence over and over again taking away some fun of the map.

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Amanda Hart

Enthusiastic about teaching crafts techniques through clear, step-by-step guides.

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