How to Model on Blender

Change to orthogonal view., Add a mesh, or a plane., Press tab to go to edit mode. , Move vertices, sides, or faces., If your object exists in the real world, try to get measurements to get the right proportions. , Subdivide to go to details...

11 Steps 1 min read Medium

Step-by-Step Guide

  1. Step 1: Change to orthogonal view.

    (Press 5) You will need to view without perspective distortion.
  2. Step 2: Add a mesh

    A plane will let you make unimportant objects fast, like walls.

    A mesh will get you a realistic object, but keep in mind that anything unimportant should be a plane to decrease render time and increase efficiency. ,, Right click to select and drag and left click to release it. ,,,,
  3. Step 3: or a plane.

  4. Step 4: Press tab to go to edit mode.

  5. Step 5: Move vertices

  6. Step 6: or faces.

  7. Step 7: If your object exists in the real world

  8. Step 8: try to get measurements to get the right proportions.

  9. Step 9: Subdivide to go to details.

  10. Step 10: Press smooth if your object should be shaded smoothly.

  11. Step 11: Analyze your work and make sure it looks right.

Detailed Guide

(Press 5) You will need to view without perspective distortion.

A plane will let you make unimportant objects fast, like walls.

A mesh will get you a realistic object, but keep in mind that anything unimportant should be a plane to decrease render time and increase efficiency. ,, Right click to select and drag and left click to release it. ,,,,

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Brian Nelson

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