How to Play Heads Down Thumbs Up
Make sure everyone is seated., Select seven volunteers., Call "heads down, thumbs up.", Have the chosen volunteers circulate throughout the room., Call "heads up, seven up"., Sit down or swap places., Play again.
Step-by-Step Guide
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Step 1: Make sure everyone is seated.
This game is best played in a classroom with desks., The volunteers should come to the front of the room., Tell everyone who is not one of the selected volunteers to rest their heads on the table.
They should also be told to close their eyes tightly and raise one thumb up. , They are to choose one person and press down on that person's thumb (turn that person's thumbs up to a thumbs down).
They then return to the front of the room.One volunteer can only press one person's thumb down.
This means that in total there should now be seven individuals with thumbs down, while the rest of the room still has their thumbs up.
Volunteers should be as quiet as possible so as to confuse those with their heads down., Ask those whose thumbs have been turned down to guess which volunteer touched them.Children who go guess after others who have guessed generally have an advantage, especially if one or more volunteers have been correctly eliminated.
To make the game fair, the teacher can change up how the seven selected individuals are called upon to guess the person who touched their thumbs (e.g., call students front-to-back, left-to right, or in alphabetical order, etc.). , Students who guess wrong remain seated.
Students who correctly guess who pressed their thumbs swap places with those volunteers and go to the front. , The game can last as long as you like.
Because it's short, you can repeat it as many times as you want! -
Step 2: Select seven volunteers.
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Step 3: Call "heads down
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Step 4: thumbs up."
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Step 5: Have the chosen volunteers circulate throughout the room.
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Step 6: Call "heads up
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Step 7: seven up".
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Step 8: Sit down or swap places.
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Step 9: Play again.
Detailed Guide
This game is best played in a classroom with desks., The volunteers should come to the front of the room., Tell everyone who is not one of the selected volunteers to rest their heads on the table.
They should also be told to close their eyes tightly and raise one thumb up. , They are to choose one person and press down on that person's thumb (turn that person's thumbs up to a thumbs down).
They then return to the front of the room.One volunteer can only press one person's thumb down.
This means that in total there should now be seven individuals with thumbs down, while the rest of the room still has their thumbs up.
Volunteers should be as quiet as possible so as to confuse those with their heads down., Ask those whose thumbs have been turned down to guess which volunteer touched them.Children who go guess after others who have guessed generally have an advantage, especially if one or more volunteers have been correctly eliminated.
To make the game fair, the teacher can change up how the seven selected individuals are called upon to guess the person who touched their thumbs (e.g., call students front-to-back, left-to right, or in alphabetical order, etc.). , Students who guess wrong remain seated.
Students who correctly guess who pressed their thumbs swap places with those volunteers and go to the front. , The game can last as long as you like.
Because it's short, you can repeat it as many times as you want!
About the Author
Deborah Williams
Deborah Williams is an experienced writer with over 1 years of expertise in lifestyle and practical guides. Passionate about sharing practical knowledge, Deborah creates easy-to-follow guides that help readers achieve their goals.
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