How to Play Indoor Cricket

Get the playing arena ready., Make sure you have all the equipment., Form the teams., Start scoring., When it’s your turn to field, ensure that all the players are in the correct fielding positions., Restrict the rival team’s total., Win the match.

8 Steps 6 min read Medium

Step-by-Step Guide

  1. Step 1: Get the playing arena ready.

    Any multipurpose sports hall with sufficient space can be used for this.

    An indoor cricket court must ideally measure 30 metres × 12 metres.

    Tight netting, about
    4.5 metres high, should completely enclose the playing arena, a few metres from each side and end of the pitch.

    The pitch is the central strip between the wickets and should be 22 yards (20.12 m) long, just as in conventional cricket.

    Note that the non-strikers crease (or running crease) is only 11 metres from the striker’s crease.

    This basically means that the batsman only needs to run halfway down the pitch for a run.

    All other creases are in the regular position.
  2. Step 2: Make sure you have all the equipment.

    In conventional cricket, the stumps are stuck in the ground.

    As this won’t be possible indoors, you need to place a set of plastic spring-back stumps at each end of the pitch.

    These stumps will immediately spring back to the standing position when knocked over.

    For bowling, a modified cricket ball, with a softer centre is used.

    Unlike the red or white ball used in the traditional format, a yellow ball must be used in indoor cricket so that it is clearly visible indoors against varied backgrounds.

    For an amateur match, you could just use a tennis ball.

    For batting, traditional outdoor cricket bats and specialised indoor cricket bats that are lighter are both acceptable.

    The gloves may also be lightweight cotton with no protective padding on the outside.

    Team uniforms and additional protective gear (like elbow guards) can also be worn. , The 2 teams in indoor cricket generally consist of 8 players each.

    Everyone gets to bowl 2 overs and bat in a partnership for 4 overs.

    Thus, there will be 16 overs in one innings.

    If you want a faster game, or have lesser players, each side can be reduced to 6 players and each innings will last for 12 overs instead of
    16.

    If there are 8 players in each team, the ball will be bowled 8 times in an over.

    In six-a-side matches, the usual rule of 6 balls per over is followed. , Just like in outdoor cricket, one team will bat first and the other team will field.

    In the second innings, the roles will be reversed.

    If your side is batting first, the goal is to score as many runs as possible.

    In indoor cricket, there are two ways to score- physical runs and bonus runs.

    For physical runs, both batsmen must complete a run from one crease to the other, that is, from the striker’s crease to the non-striker’s crease (or vice versa).

    As mentioned before, the batsman only needs to run halfway down the pitch and not the whole length.

    Bonus runs can be scored when the ball hits a net and vary, depending on which part of the net you hit.

    Hitting the ball in Zone A (the front net, i.e., the net behind the wicket keeper) won’t get you any bonus runs.

    If the ball hits the net in Zone B (side nets between the striker's end and halfway down the pitch), you get 1 bonus run.

    If the ball hits the net in Zone C (side nets between the bowler’s end and halfway), you score 2 bonus runs.

    Hitting the ball in Zone D (the back net, i.e., the net behind the bowler) allows you to score 4 or 6 bonus runs depending on how the ball hits the back net.

    If the ball hits the net after bouncing, you get 4 bonus runs.

    If the ball hits the net without bouncing on the ground, you score 6 bonus runs.

    If the ball hits Zone B or C onto Zone D, you score 3 bonus runs.

    Remember that at least one physical run must be taken for any bonus runs to be scored.

    Whatever bonus runs you get will be added to the physical runs.

    For example, if you strike the ball into the front net for 1 bonus run and take 2 physical runs, you score a total of 3 runs off the ball. , The indoor cricket court is divided into the front court and the backcourt and it is compulsory that 4 players of the fielding team are present in each half of the court when the ball is bowled.

    Keep in mind that the wicket keeper is included in the front court fielders and the bowler is included in the backcourt fielders. , One effective way of doing this is to dismiss the opposing batsmen as quickly as possible.

    Dismissals take place in the same way as they do in conventional cricket, with a few differences.

    Unlike conventional cricket, the batsman continues to bat after getting dismissed in indoor cricket.

    Each pair of batsmen will bat for 4 overs, no matter how many times you dismiss them.

    However, 5 run will be deducted from the batting team’s total for each dismissal.

    If the player is dismissed, the physical or bonus runs that might have been awarded on that ball won’t be counted.

    The batsman is declared out if he/she strikes the ball and a fielder catches it before it touches the ground, just like in outdoor cricket.

    In addition to this, a player can also be dismissed if the ball is caught after rebounding off a net, as long as it has not previously touched the ground (except when a “six” is hit).

    The batsman can also be dismissed through the method of Mankad, which is much less common in outdoor cricket.

    This happens when the bowler completes the bowling action without actually releasing the ball and breaks the stumps at the bowling ending without letting go.

    If the non-striker is out of the crease, he/she is declared out.

    Leg before wicket (lbw) is a valid form of dismissal in indoor cricket but is does not occur as often as it does in outdoor cricket. , Both innings last for a full 16 overs (or 12 in six-a-side matches) and the team which has the higher score after both innings have been played is the winner of the match.

    If the totals are tied, the skin system can be followed.

    In this system, the batting partnerships from each innings are compared against one another and the higher of the two is declared the winner of the ‘skin’.

    If the third batting pair (5th player and 6th player) of your team scores, say 20, and the third batting pair of the other team scores 15, then your team wins the skin.

    The team that wins the most skins out of the four skins available will be declared the winner if the totals are tied.
  3. Step 3: Form the teams.

  4. Step 4: Start scoring.

  5. Step 5: When it’s your turn to field

  6. Step 6: ensure that all the players are in the correct fielding positions.

  7. Step 7: Restrict the rival team’s total.

  8. Step 8: Win the match.

Detailed Guide

Any multipurpose sports hall with sufficient space can be used for this.

An indoor cricket court must ideally measure 30 metres × 12 metres.

Tight netting, about
4.5 metres high, should completely enclose the playing arena, a few metres from each side and end of the pitch.

The pitch is the central strip between the wickets and should be 22 yards (20.12 m) long, just as in conventional cricket.

Note that the non-strikers crease (or running crease) is only 11 metres from the striker’s crease.

This basically means that the batsman only needs to run halfway down the pitch for a run.

All other creases are in the regular position.

In conventional cricket, the stumps are stuck in the ground.

As this won’t be possible indoors, you need to place a set of plastic spring-back stumps at each end of the pitch.

These stumps will immediately spring back to the standing position when knocked over.

For bowling, a modified cricket ball, with a softer centre is used.

Unlike the red or white ball used in the traditional format, a yellow ball must be used in indoor cricket so that it is clearly visible indoors against varied backgrounds.

For an amateur match, you could just use a tennis ball.

For batting, traditional outdoor cricket bats and specialised indoor cricket bats that are lighter are both acceptable.

The gloves may also be lightweight cotton with no protective padding on the outside.

Team uniforms and additional protective gear (like elbow guards) can also be worn. , The 2 teams in indoor cricket generally consist of 8 players each.

Everyone gets to bowl 2 overs and bat in a partnership for 4 overs.

Thus, there will be 16 overs in one innings.

If you want a faster game, or have lesser players, each side can be reduced to 6 players and each innings will last for 12 overs instead of
16.

If there are 8 players in each team, the ball will be bowled 8 times in an over.

In six-a-side matches, the usual rule of 6 balls per over is followed. , Just like in outdoor cricket, one team will bat first and the other team will field.

In the second innings, the roles will be reversed.

If your side is batting first, the goal is to score as many runs as possible.

In indoor cricket, there are two ways to score- physical runs and bonus runs.

For physical runs, both batsmen must complete a run from one crease to the other, that is, from the striker’s crease to the non-striker’s crease (or vice versa).

As mentioned before, the batsman only needs to run halfway down the pitch and not the whole length.

Bonus runs can be scored when the ball hits a net and vary, depending on which part of the net you hit.

Hitting the ball in Zone A (the front net, i.e., the net behind the wicket keeper) won’t get you any bonus runs.

If the ball hits the net in Zone B (side nets between the striker's end and halfway down the pitch), you get 1 bonus run.

If the ball hits the net in Zone C (side nets between the bowler’s end and halfway), you score 2 bonus runs.

Hitting the ball in Zone D (the back net, i.e., the net behind the bowler) allows you to score 4 or 6 bonus runs depending on how the ball hits the back net.

If the ball hits the net after bouncing, you get 4 bonus runs.

If the ball hits the net without bouncing on the ground, you score 6 bonus runs.

If the ball hits Zone B or C onto Zone D, you score 3 bonus runs.

Remember that at least one physical run must be taken for any bonus runs to be scored.

Whatever bonus runs you get will be added to the physical runs.

For example, if you strike the ball into the front net for 1 bonus run and take 2 physical runs, you score a total of 3 runs off the ball. , The indoor cricket court is divided into the front court and the backcourt and it is compulsory that 4 players of the fielding team are present in each half of the court when the ball is bowled.

Keep in mind that the wicket keeper is included in the front court fielders and the bowler is included in the backcourt fielders. , One effective way of doing this is to dismiss the opposing batsmen as quickly as possible.

Dismissals take place in the same way as they do in conventional cricket, with a few differences.

Unlike conventional cricket, the batsman continues to bat after getting dismissed in indoor cricket.

Each pair of batsmen will bat for 4 overs, no matter how many times you dismiss them.

However, 5 run will be deducted from the batting team’s total for each dismissal.

If the player is dismissed, the physical or bonus runs that might have been awarded on that ball won’t be counted.

The batsman is declared out if he/she strikes the ball and a fielder catches it before it touches the ground, just like in outdoor cricket.

In addition to this, a player can also be dismissed if the ball is caught after rebounding off a net, as long as it has not previously touched the ground (except when a “six” is hit).

The batsman can also be dismissed through the method of Mankad, which is much less common in outdoor cricket.

This happens when the bowler completes the bowling action without actually releasing the ball and breaks the stumps at the bowling ending without letting go.

If the non-striker is out of the crease, he/she is declared out.

Leg before wicket (lbw) is a valid form of dismissal in indoor cricket but is does not occur as often as it does in outdoor cricket. , Both innings last for a full 16 overs (or 12 in six-a-side matches) and the team which has the higher score after both innings have been played is the winner of the match.

If the totals are tied, the skin system can be followed.

In this system, the batting partnerships from each innings are compared against one another and the higher of the two is declared the winner of the ‘skin’.

If the third batting pair (5th player and 6th player) of your team scores, say 20, and the third batting pair of the other team scores 15, then your team wins the skin.

The team that wins the most skins out of the four skins available will be declared the winner if the totals are tied.

About the Author

J

Jerry Hernandez

Enthusiastic about teaching lifestyle techniques through clear, step-by-step guides.

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