How to Make a Wine Glass in Blender
Open Blender and delete the default cube. , Be sure that you have the Cycles Render option., Click on Add >> Mesh >> Cylinder. , Change to the front view., Zoom in closer or press ".",Press 5 on the numeric keypad to change the perspective., Click...
Step-by-Step Guide
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Step 1: Open Blender and delete the default cube.
Also, make sure that you have Default for the other option. ,, Do this by pressing the 1 on the numeric keypad. , on the numpad to focus on a given selected object.,, Then change the Object Mode to Edit Mode. ,, Do this until you see three rings and then click on the cylinder. , This will deselect everything., However you do it, you are selecting the top row. , Reduce it by 1 grid mark and click the left mouse button. ,,,,,,,,, This is what it should look like at this point. ,,,, If you have a grid at the top, right click to select it and press delete.
From the options, select Vertices.
That is what you will be deleting. ,,, Click the mouse button to set the length.,,,,,,,,,,, That is the basic wine glass bottom.
If you've done it right, it should be 'sitting' on the major gridline. ,,, It should look something like this screenshot.
The grid (if you have one) is not a vertex, it is a face.
Press one, change to wire frame mode, make sure to be in Ortho instead of perspective (5), then select (B) all the vertices of the top of the class, (Make sure you are in edit mode, press delete, a menu should appear).
Move to Delete face, Click it. ,,, This will smooth the shape even more., You could make it higher, but it would take longer to actually render. , Using the scroll wheel, if you have one, zoom out., This is where the next element of the image will be added., This will insert a plane below your wine glass., Like the size of a table to your wine glass. , (It should actually still be selected).,, To do this, click behind your camera to place the cursor there.
Select Add >> Mesh >> Plane.
Press R to rotate the plane so that it will provide a reflective surface for your glass and light source.
Press S to scale the plane.
It should look similar to what you see in this screenshot. , For the material, select Emission.
For Strength, enter
10., Once it does that, lower the plane until it is just below the wine glass., You want to now look at the wine glass through the perspective of the camera. , Go to View >> Properties (lower left).
Find the checkbox beside Lock Camera to View.
Once this is done, if you need to move your glass; make sure it is selected, then holding down the shift key and your center mouse button (or your scroll wheel) and move the glass.
You can also use the scroll wheel to zoom in and out. ,,, Do this by pressing X so that it moves on the X axis.,,, Click on the Camera icon on the right and then click on image without changing anything else.
It is set at a minimal number (10), so it shouldn't take very long.
Here is what it looks like at this point. , If it is collapsed, click on the arrow. , If not, press ESC.
Press ESC again and then press 0 (zero).
This will toggle the view away from the camera., Instead of 10 for the strength, change it higher...like 15 or
20.,, You will want to save a graphic version (not just for Blender) of your file.
Hover your mouse over your image and press F3.
Select your format type and name and you are done. -
Step 2: Be sure that you have the Cycles Render option.
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Step 3: Click on Add >> Mesh >> Cylinder.
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Step 4: Change to the front view.
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Step 5: Zoom in closer or press "."
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Step 6: Press 5 on the numeric keypad to change the perspective.
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Step 7: Click on the Viewpoint Standing and select Wireframe.
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Step 8: Press Ctrl R to loop-cut.
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Step 9: Holding the cursor over the center of the cylinder
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Step 10: roll up the mouse wheel.
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Step 11: Press the A key.
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Step 12: Press B on your keyboard
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Step 13: position the cursor to the very top left of the cylinder and select the top line.
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Step 14: Click on S. This is for scaling your selection.
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Step 15: Press Ctrl A to deselect.
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Step 16: Press B and select the center ring.
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Step 17: Press S (for scale) and Increase by 1 grid mark.
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Step 18: Press Ctrl A to deselect.
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Step 19: Press B to select the ring above the center one.
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Step 20: Press S and increase by 1/2 grid mark.
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Step 21: Press Ctrl A to deselect.
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Step 22: Press B to select the ring below the center one.
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Step 23: Press S and decrease by 3 grid marks.
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Step 24: Press Ctrl A to deselect.
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Step 25: Press B to select the ring below the center one.
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Step 26: Press S and decrease to 4 grid marks.
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Step 27: Press and hold the middle mouse button (or wheel) to rotate the object.
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Step 28: Press 1 on the number pad for the front view.
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Step 29: With the bottom of your glass still selected
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Step 30: press E to extrude.
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Step 31: Pull down (extrude) 2 grid marks.
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Step 32: Press S and then reduce the width by 2 grid marks.
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Step 33: Press E to extrude.
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Step 34: Pull down to the second major gridline and then go back three minor gridlines.
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Step 35: Press E to extrude.
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Step 36: Bring down 1 grid mark.
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Step 37: Press S and widen by 2 grid marks.
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Step 38: Press E to extrude.
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Step 39: Bring down 1 grid mark.
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Step 40: Press S and widen by 5 grid marks on each side for a total of 10.
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Step 41: Press E to extrude.
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Step 42: Bring down 1 grid mark.
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Step 43: Change the Viewport Shading to Solid and Edit Mode to Object Mode.
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Step 44: Zoom out a little bit and press Shift and the middle mouse button to pan your object.
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Step 45: Make sure your wine glass looks about right.
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Step 46: Press Smooth on the left side of your screen to smooth out some of the rough edges on your wine glass.
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Step 47: On the right side of the screen
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Step 48: click on the wrench (object modifiers).
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Step 49: Click on Add Modifier >> Subdivision Surface.
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Step 50: Change the Views and Render to three (3).
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Step 51: Press 5 to change your perspective.
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Step 52: Place the cursor somewhere below your glass
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Step 53: like in the screenshot.
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Step 54: Go to Add >> Mesh >> Plane.
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Step 55: With the plane selected
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Step 56: press S to scale it and make it larger.
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Step 57: With the plane still selected
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Step 58: go to the right of your screen and click on the material icon.
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Step 59: Select the Diffuse BSDF option
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Step 60: and then select a color similar to the one you see in the screenshot.
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Step 61: Add another plane for your light source.
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Step 62: With the plane still selected
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Step 63: go to the material section that you went to before.
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Step 64: Right click on the first plane to select it
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Step 65: and then
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Step 66: by using the blue arrow and holding down on the left mouse button
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Step 67: raise the plane until it just covers up the bottom of the glass.
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Step 68: Change your perspective by pressing 0 (zero).
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Step 69: If you need to adjust your view
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Step 70: change your properties.
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Step 71: If you haven't done this yet
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Step 72: save your work.
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Step 73: Duplicate your wine glass by pressing Shift D. It will superimpose the new wine glass directly on top of the 'old' one.
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Step 74: Move it so that it stays in line with the original wine glass.
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Step 75: Since you are still 'in your camera'
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Step 76: move your wine glasses so that they are both in the proper perspective.
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Step 77: You are done with the properties
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Step 78: so go back to View >> Properties
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Step 79: which will close that dialog box.
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Step 80: Look at your progress.
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Step 81: On the right of your screen
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Step 82: look for the Integrator section.
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Step 83: Watch your render and see if it is turning out the way you like.
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Step 84: Right click on the plane that is 'emitting the light'.
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Step 85: Go back to rendering your glasses until you have the look you want.
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Step 86: Save it.
Detailed Guide
Also, make sure that you have Default for the other option. ,, Do this by pressing the 1 on the numeric keypad. , on the numpad to focus on a given selected object.,, Then change the Object Mode to Edit Mode. ,, Do this until you see three rings and then click on the cylinder. , This will deselect everything., However you do it, you are selecting the top row. , Reduce it by 1 grid mark and click the left mouse button. ,,,,,,,,, This is what it should look like at this point. ,,,, If you have a grid at the top, right click to select it and press delete.
From the options, select Vertices.
That is what you will be deleting. ,,, Click the mouse button to set the length.,,,,,,,,,,, That is the basic wine glass bottom.
If you've done it right, it should be 'sitting' on the major gridline. ,,, It should look something like this screenshot.
The grid (if you have one) is not a vertex, it is a face.
Press one, change to wire frame mode, make sure to be in Ortho instead of perspective (5), then select (B) all the vertices of the top of the class, (Make sure you are in edit mode, press delete, a menu should appear).
Move to Delete face, Click it. ,,, This will smooth the shape even more., You could make it higher, but it would take longer to actually render. , Using the scroll wheel, if you have one, zoom out., This is where the next element of the image will be added., This will insert a plane below your wine glass., Like the size of a table to your wine glass. , (It should actually still be selected).,, To do this, click behind your camera to place the cursor there.
Select Add >> Mesh >> Plane.
Press R to rotate the plane so that it will provide a reflective surface for your glass and light source.
Press S to scale the plane.
It should look similar to what you see in this screenshot. , For the material, select Emission.
For Strength, enter
10., Once it does that, lower the plane until it is just below the wine glass., You want to now look at the wine glass through the perspective of the camera. , Go to View >> Properties (lower left).
Find the checkbox beside Lock Camera to View.
Once this is done, if you need to move your glass; make sure it is selected, then holding down the shift key and your center mouse button (or your scroll wheel) and move the glass.
You can also use the scroll wheel to zoom in and out. ,,, Do this by pressing X so that it moves on the X axis.,,, Click on the Camera icon on the right and then click on image without changing anything else.
It is set at a minimal number (10), so it shouldn't take very long.
Here is what it looks like at this point. , If it is collapsed, click on the arrow. , If not, press ESC.
Press ESC again and then press 0 (zero).
This will toggle the view away from the camera., Instead of 10 for the strength, change it higher...like 15 or
20.,, You will want to save a graphic version (not just for Blender) of your file.
Hover your mouse over your image and press F3.
Select your format type and name and you are done.
About the Author
Jessica Watson
Creates helpful guides on creative arts to inspire and educate readers.
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